Canon Predicts Digital Camera Demand To Decrease

Camera companies continue to improve their products like the DSLR camera, but the market for consumer digital cameras is falling. Canon President Fujio Matarai says that the volume of camera sales has been decreasing constantly for the past couple of years and in the next two years it is expected to fall from 10 million units sold a year to almost half that.

Most people today are not buying digital cameras anymore because they already have one in their pocket. Smart phones make it easy for everyday people to photograph their lives. The improvements in phone camera quality are often comparable to a DSLR. Amateur photographers and average people no longer need professional equipment.

The convenience factor of a phone camera is a pivotal element in the choice consumers make in buying a better phone or a better camera. People can shoot photos and videos, edit, and upload to social media, all from one device and still have decent quality. If that is good enough for people, they have no reason to buy one piece of gear for the same price they can have a whole set. This shift also hurts the stock photo and footage market. People do not pay to use photos and videos someone else shot if they are able to shoot it themselves.

If Canon wants to stay ahead of their seemingly inevitable decline, they need to market their cameras to everyday consumers. By seeing what makes a smartphone camera more desirable to people today, they can implement those features in their own products.

Nickelodeon Uses VR to Give Interviewers a New Experience

            Nickelodeon Entertainment Lab created a virtual reality experience to promote the reboot of the Teenage Mutant Ninja Turtle prequel. They set up a booth at Comic-Con where the interviewer was able to put on the VR headset and become a part of the cartoon’s world. Once there, they could talk with characters Donatello and Michelangelo in real time. The production took many weeks of finding the technology that could make this experience possible and weaving it all together into a comprehensive, well thought out system.

            The creators used a variety of tech including Adobe Character Animator, a TriCaster system, MIDI controllers, Unreal Engine and NewTek products to pull it all together. The project put gaming, film, broadcast, and animation together simultaneously to produce the interviews while they were happening.

The Ninja Turtle’s show environment was put into a video game engine and the interviewer was keyed into the world with green screen. They used live-action cameras to film and combined that with gaming footage to create a mixed reality video. Since the whole video was being broadcasted and edited at the moment it was happening, the team was able to hand the interviewer a flash-drive with the footage, ready to publish, as soon as they were finished.

            As for the future of film, VR is predicted to play a large part in it. Gaming and film are becoming more intertwined as movies use video game engines to create special effects. Chris Young, Senior Vice President of the Nickelodeon Entertainment Lab, said “The days of QuickTime and 2D video will fall away. I think the idea of immersing yourself into your entertainment is an idea that’s coming at us like a runaway train. That’s why we’re trying to understand that world with so much energy and effort.” Using this Comic-Con experience was a great way to promote Nickelodeon’s new series and also push the front of what can be done in virtual reality.

Social Media for Filmmakers

Social media is a great forum for filmmakers to put their work out there and get to know their audience. Lights Film School posted tips on how filmmakers can market themselves on social media. Some of the ones I thought are most the helpful are pick your platform, find your audience, plan ahead, use hashtags, and participate in the community. Picking your platform suggests that you choose one platform that fits what your work (ex. Instagram for cinematographers or Twitter for writers), learn how to use it really well and have that be your main media. Finding your audience is taking your interests and things your brand is about, then finding the group of people who also like that. Planning ahead talks about ways that you can use your social feed as a way to curate mini campaigns. You can be intentional about how you post leading up to a film release or new projects and create hype among followers. Using hashtags is a good example of working “smarter not harder”. This tip says to create hashtags for different projects instead of creating new accounts for each one. It makes them easier to find and you don’t have to re-market each project’s account. Lastly, participating in the community is helpful and important, because once you find your audience, you need to connect with them. Putting yourself in conversation with others who have the same interests as you can help to network, build relationships, and grow as a filmmaker. Learning what your audience is interested helps you stay relevant with them and create things that they like. By conversing with other filmmakers you can learn from their experience and what new things are rising in the field. Filmmakers can really take advantage of all the resources social media offers them from feedback to presenting their films.

Pixar’s New Short Film Promotes Disney+ and Talks Workplace Diversity

Pixar released a new short film called Purl in order to promote their new streaming service Disney+. The short follows a ball of yarn named Purl that begins a new job in an all-male office. The other characters have stereotypical white male personalities. They are aggressive, do not include Purl in their conversations and look down on her, they all look the similar, and get excited about going out for drinks and wings. Purl changes herself to fit in, realizing that she gave up who she was when another ball of yarn starts working there and reminds her of who she was. The film ends with Purl going back to her old self and the men working together with many more balls of yarn. The message of the video was to bring up the diversity, expectations, and challenges working women face. It takes a look at “Bro culture” with the company Purl works for even being named “B.R.O. Capital”.

            This film reminded me of the Gillette ad we discussed recently by the way the men are portrayed and the stories Gillette and Pixar are trying to tell. They both are recognizing the behaviors that society has accepted and challenging them. Purl seems to be getting more praise so far for their take on the issue than Gillette has. Many women have resonated with the story and have commented saying that it described their career experiences accurately.

            Videos have the power to convey messages in ways that sometimes words can not. Dove does this in their Evolution campaign which was a huge success and widely praised. Creating this short film was a good way to call attention to issues in society and the Disney/Pixar brand. It brings people into a conversation and spreads their name.

https://nofilmschool.com/New-Pixar-Short-Purl

YouTube Discusses Dislike Button

YouTube is talking about finding a different approach to disliking videos on their website. In 2018, YouTube’s video “YouTube Rewind 2018: Everyone Controls Rewind” became the most disliked video with 15 Million thumbs down. Some of the dislikes came from a place of true disconnect between YouTube’s audience and the content they produced, however many were the result of users just disliking because it was the trend. YouTube wants to find a solution to “dislike mobs” who dislike a video as a group without even watching it and viewers disliking videos without any real reason.

Some proposed solutions are removing the dislike button all together, removing the like to dislike ratio display, and having the viewer provide an explanation for disliking. They are asking creators for feedback and suggestions on how they think they can make this change the best. Some have replied with only having the option to dislike after a certain percentage of the video has been watched.

The removal of the button threatens the ability for creators to see how well they are relating and interacting with their audience. It also prevents viewers from having the opportunity to communicate to the creator whether or not they are enjoying their content. Having no feedback can be harmful to the community that YouTube fosters.

YouTube faces a major decision to make in trying to come up with a reasonable solution that does not upset the creators on their platform or the viewers who use it. As of now, YouTube is not currently making any changes.

After Rewind, YouTube wants to make it harder to dislike videos

https://www.videomaker.com/news/after-rewind-youtube-wants-to-make-it-harder-to-dislike-videos/ 

YouTube is trying to prevent angry mobs from abusing “dislike” button

https://arstechnica.com/gadgets/2019/02/youtube-doesnt-like-dislike-mobs-will-try-to-prevent-dislike-button-abuse/